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Overview

Outcome

Problem

Ideation

Designs

Research

Active Link

Active Link

2024

2024

Helping active people find their people

A fitness companion app that connects users to local sports clubs, teams, and dance studios โ€” with schedules, availability, and contact info in one search instead of a dozen scattered sites.


A fitness companion app that connects users to local sports clubs, teams, and dance studios โ€” with schedules, availability, and contact info in one search instead of a dozen scattered sites.


Click the phone to try the live prototype โ†’

Role

Business strategist

Timeline

2 weeks

Team

4 Designers

Platform

Mobile app

Role

Business strategist

Timeline

2 weeks

Team

4 Designers

Platform

Mobile app

Overview

Making it easier to stay active

ActiveLink is a fitness companion app built for people who want to stay active without the hassle of finding where to go. It connects users to local sports clubs, teams, and dance studios in one place โ€” with schedules, availability, and contact details all in one search.

I worked on this as part of a 4-person team, covering the business model, user experience, and product design from idea to working prototype. The project placed 2nd in our program's business pitch competition.


The Impact

The redesign focused on removing the friction of discovering and booking activities โ€” turning a scattered, multi-app search into a single guided flow from search to booking.

Problem

Finding a place to play shouldn't be the hard part

Finding local sports clubs, fitness classes, and dance studios often means searching across multiple websites, social media pages, and group chats. Information can be outdated, schedules are not always easy to find, and booking often requires contacting organizations individually.

These barriers make it harder for people to discover activities that fit their interests and schedules.

01 - No Central Discovery, 02 - Outdated schedules, 03 - Manual booking friction

Research

Building the business case alongside the user need

Before jumping into screens, we mapped the entire business around the problem using a Business Model Canvas, partly to validate the idea and partly to understand who we were actually designing for.

What we learned

Our audience was wider than we assumed: individuals across every age group, sports and dance organizations needing an easier way to manage schedules, and nonprofits like the YMCA looking to promote community programs.

โ€”โ€” Research participant

โ€”โ€” Research participant

"I just want to know what's happening near me this week - I shouldn't need three apps and

a group chat to find a pickup game."

"I just want to know what's happening near me this week - I shouldn't need three apps and

a group chat to find a pickup game."

Ideation

Choosing what actually earns its place

With the problem and audience defined, we broke the solution into core activities: activity discovery, scheduling tools, local business partnerships, and always-on support.

Activity discovery

Activity discovery

Partner listings

24/7 support

Partner listings

Scheduling & maps

24/7 support

Scheduling & maps

Designs

A guided path from search to booking

The final prototype focused on a clean, guided flow: enter as a guest, search, filter, and book โ€” all in just a few taps.

Search and filter by sport or dance, category, and skill level.


Home screen with quick access to shop, activities, favourites, and bookings.


Confirmation once a
spot is secured.


A simple checkout showing the subtotal and total before booking.


Matching results are shown with live location context on the map.

Outcome

Designing for clarity earned trust faster than more features

The final deliverable combined a validated business model with a working, testable prototype โ€” and the pitch earned 2nd place in our class competition. Beyond the placement, this project taught me how to translate a business idea into something tangible and usable.


Designing for accessibility and simplicity matters more than adding features

A strong business model and a strong UX have to be designed together

Tight timelines force better prioritization

The final deliverable combined a validated business model with a working, testable prototype โ€” and the pitch earned 2nd place in our class competition. Beyond the placement, this project taught me how to translate a business idea into something tangible and usable.

Designing for accessibility and simplicity matters more than adding features

A strong business model and a strong UX have to be designed together

Tight timelines force better prioritization

About

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